
Destination SkillQueue
Are We There Yet
1844
|
Posted - 2012.02.12 17:25:00 -
[1] - Quote
Tekashi Kovacs wrote:Dowla Daupor wrote:It would just turn into a grind, players would think they 'have to' do a certain amount to 'keep up'. That's not fun. Yes, because switching skills, while being off for most of the time IS FUN. You see the pattern?
It's not fun, but that's besides the point isn't it, since you could be playing the game instead. If you choose to not log on for whatever reason, that's ok too and you're not being penalized for doing so. His point was, that there is no grind in character progression in the game and that is a good thing. Instead of being pushed towards repetative grinds to keep up, you can just play when it fits you and have a life without getting left behind. It also allows every player to focus on playing the game as he wants, instead of doing certain activities that give out the extra SP.
All of the above makes the game more enjoyable and more fun. I don't have to treat it as a job to stay competative, I can focus on doing things I enjoy in the game and it keeps necessary grinding to a minimum. There are still grinds for those who enjoy them or spend large amounts of money, but those are optional and feel like that too, since they are unrelated to the character progression.
Golden Duck wrote:I bet all of thise that says NO, and LOL and terrible idea and whatever are old time players with alot of skills.. Maybe open your mind just a little, and think of everyone, not just yourself. What is wrong with gaining a certain amount of SP extra each day from missions. Starting a new char myself, i now have to wait several days before its any points of me even playing the game, because i need to wait for skills. Lvl 2 missions to easy, lvl 3 missions to hard.. and now i have to wait a few days to get the proper skills to do lvl 3 missions.. Also i got enough money. And instead of letting new players just wait for skills to finish maybe let them do something to speed up the process a little. SP that is gained each day maybe speed up training time that equals 1h each day.
Also who is forcing you to PvE?? just because a system like this would be implemented. Unlimited extra SP each day, very bad idea for obvious reasons!!
We are thinking of everyone and not just ourselves, are you?
Take SP gain from missions as you propose. What about everyone else then? I hate missions and can't stand doing them. I think they are the most boring PvE content I've ever played in a video game for decades. What about traders, miners, PvPers, people who have no access to agents, salvagers, alliance managers, industry workers or market alts? How new or old the character is simply doesn't enter in to it. You're the one only thinking of yourself and suggesting an acitivty you like to be the mandatory grind everyone has to do to keep up. With a time based training system everyone one and every playstyle is treated equally.
Your complaint seems to lie in the fact, that your player skill and standings grinding has advanced you further in your profession, than your character skills can support. That and you're uninterested to do other activities during the short wait period and I mean short, since any battlecruiser should be enough to handle lvl3s and that's what, racial frigate 4 and racial cruiser 3 before you can train it. Add weapon skills to that and you're looking at a few days of training at maximum to be good to go.
I'm not denying that you might hit character skill walls, if you play by yourself, only focus on a railroad progression activity like missioning and play the game actively. I just don't see it as big problem, since any wait time is relatively short, the activity is basicly the same even after the wait and you can bypass this limitation by simply working with other players. There is also the point, that if you feel the problem is too slow training speeds, the obvious solution is to increase that speed instead of turning the whole training system in to some kind of pointless SP grind mechanic. |